Il2 Battle Of Stalingrad Download

IL-2 Sturmovik: Battle of Stalingrad is a historically based game. It is the next generation of the legendary Sturmovik series of WWII flight-sim games. Value1 submitted a new resource: IL-2 Sturmovik: Battle of Stalingrad plugin - SimTools game plugin for IL -2 Sturmovik 'Battle of Stalingrad'. Log in or Sign up. Motion Simulator Community. Get it with virtual coins that you receive for forum activity or Buy Download Package - We have a zero Spam tolerance so read our forum rules first. The legendary game is back! 'Il-2 Assault Battle for Stalingrad' will help to realize gamers the whole scale and significance of the battle of Stalingrad. The game was created in honor of its 70th anniversary.

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles. IL-2 Sturmovik: Battle of Stalingrad is the latest in a long series of flight sims situated around World War II. The game was universally regarded for the high quality of its graphics back when it was first released in 2014, and it still holds up very well. IL-2 Sturmovik Battle of Stalingrad is that the next generation of the legendary IL-2 Sturmovik series that has set the quality for laptop combat flight games for over 10 years. This new entry into the series can provide virtual pilots a fair a lot of correct simulation of the foremost noted air battles of warfare II. Higher quality of content.

Il2 Battle Of Stalingrad DownloadIL-2 Sturmovik:1946(8 posts)(8 posts)

Il2 Battle Of Stalingrad Review

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Floydinizer
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From Faroe Islands
Hello Comrades!
I don't know if you've heard about this or not, but I didn't see it posted and figured if some of you are like me, you occasionally give this sub-forum a glance to see if there is any activity with other Aces here at GOG.
Anyway, the story is that on December 11. last year, the 1C Company officially announced that they had partnered with 777 Studios to work on a new IL-2 Sturmovik game.
On their official forums they've been posting an interesting developer's diary, latest entry from last week, which discusses goals and progress, and also answers questions from the forum.
They've also made a YouTube channel with interviews with the game's test pilot, and footage of him flying the planes!
Soooo...
Are you guys excited about this?
I haven't played Cliffs of Dover or Rise of Flight because of hardware limitations(and bad reviews on CoD's part), but this game would be a very good incentive to upgrade my PC.
Any opinions on 777 studios work? Do you think this partnership is a good thing?
Surtur
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From United Kingdom
Hi,
I am in no way an ace when it comes to flight sims, therefore I won't comment on the flight models, but I own both CoD and RoF. CoD was indeed pretty bad. For me the braindead skirmish ai ruined the experience. RoF looks great though, but was just to complicated for me and I did not like the buisnuiss model. I did play some battles with it though and enjoyed them and still play sometimes, but unlike IL you cant customize your difficulty.
I do think the teamwork is good news though, but I hope they won't use the RoF buisnuiss model.
crazy_dave
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From United States
Interesting they say it will be a hybrid financial system between the IL-2 and RoF business model. I guess we'll find out what that means. Also unfortunately/fortunately they will not be using the CoD engine it sounds like - that means this is not an expansion upon which they might have improved the original game (to Surtur: is it still buggy?).
Thanks for the notice!
Floydinizer
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From Faroe Islands
Well, I've been reading through the dev diaries(forgot to mention that the first four are questions from the Russian forum, so the wordings are a bit weird in english), and they seem to be very careful about how much content they can put in the release, and indeed intend to use the RoF business model. But I hope they would implement it as expansion packs or theaters(maybe not as big as the ones for the original IL-2 game) rather than lots of micro-transactions.
Also, one interesting thing from the dev diaries:
'13) In the old IL-2 and CloD we would frequently see players breaking rules server (obscene language in the chat, the attack of taking off planes, the deliberate destruction of the players of his team). Punishment of such players was associated with some problems, IP is dynamic, you can change the user name, etc. Does anyone have any thoughts on this? For example, the binding of the game to a permanent account or to a number of purchase.
Yes, that is how it will be done. Each player has a single account through which it comes into play. If a player breaks the rules or interferes with other players to fly, he will be punished by denying access to the game for a certain period of time. However, the experience of previous projects, such cases are rare.'
Did RoF also implement this 'Account' system?
Surtur: I am in no way an ace when it comes to flight sims,
I meant the kind of aces we all are, if playing a flight-sim just makes you feel good :)
Post edited February 06, 2013 by Floydinizer
Strijkbout
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From Netherlands
I play RoF a lot and even bought some extra planes and campaigns, it is really the best ww1 flightsim I've ever played and even makes the otherwise excellent IL-2 seriously outdated in terms of graphics but also in terms of soundeffects, damagemodeling, AI and aircraft handling, so in that respect it's good that there is a new sim in developement.
I have some critisism though, this is going to be another release set in the Eastern front, I for once would have liked to see one with a western campaign for a change.
Also, developement of flightsims have been focussed on multiplay in recent years and less and less on singleplay.
In the past you had flightsims like Secret Weapons of the Luftwaffe or Falcon 3.0 , where you had campaigns that influenced the outcome strategically and you even had to manage the squadron, these are things I hugely miss in current sims and would like that to return, improved upon even.
As for RoF's businessmodel, I find it questionable, on one hand they get more money out of it, which I can understand, but on the other hand it pretty much closes the door for any mods being done on the game, especially extra planes and terrain, which in turn makes new additions to the sim a lot slower.
Because of this I think CloD isn't dead yet.
UncleLijiah
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From United States
get ready to shell out the bucks for aircraft then. One will get a basic few like ROF then...BAM!!
777Studio likes their money.
And using the ROF engine to run BOS will take years to complete anyway, two or more I'm guessing.
I fear this merger.........
~S~
And thank God for IL-2 mods. :)
Post edited February 21, 2013 by UncleLijiah
OneoftheLost
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From United States
Why would they make a title on the western front? As far as I can tell the entire development team lives in or around Russia. Why would they forsake their own history for some whiny westerners? (no offense.) I actually really like the eastern front. Most of the combat took place down low, so it makes things more of a challenge. :)
Rise of Flight used an 'account system' like you describe Floydinizer.
I also wouldn't mind if only a few aircraft where released at the start, remember, Rise of Flight has a 2-aircraft version of the game FOR FREE TO EVERYONE. You get the Spad-13 and the Albatross D.Va if I remember correctly. Plus, the quality of their planes is VERY high. I've never seen a modder that can match their attention to detail or access to cockpit data like 777/Oleg will have.I'd happily pay for planes if they can keep up the amazing quality. Not to mention that money supports the company, because outside of the hard-core flight simmers, there isn't a community for this sort of game at ALL, that is why there are so few, they just don't sell as well as a AAA game, and they cost alot more to produce. So prepare for micro-transactions to rule all future flight sims. :)
Just let me fly my P-39 and I'll be a happy camper.
crazy_dave
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From United States
OneoftheLost: Not to mention that money supports the company, because outside of the hard-core flight simmers, there isn't a community for this sort of game at ALL, that is why there are so few, they just don't sell as well as a AAA game, and they cost alot more to produce. So prepare for micro-transactions to rule all future flight sims. :)
That may be changing ... certainly hard-core sims of any type will typically only appeal to those very specifically interested in that sim-type and this goes for any of the sims be they about trains, farming, or flight. Further many of the other hard-core sim genres have been driven by a similar microtransaction system for quite some time.
However, gaming moves in cycles. There was a time when flight sims and space sims off all types from arcade-like games to serious flight/space/combat sims were extremely popular. That era is long since gone, but that doesn't mean it won't ever come back and indeed recent developments in the gaming industry might, *might* denote a shift back to mainstream relevance for the genres.
Another however. :) However, perhaps even more germane point is that microtransactions are even more heavily used in mainstream games these days, so even AAA flight sims and space sims will still probably feature them heavily going forward as most games will and non-microtransaction games will generally be niche. It would still though likely be a different microtransaction system than generally featured by some sim games like ROF (i.e. pay to access technology or aircraft or whatever in single/multi-player sooner than you would by simply leveling up rather than never getting access to something unless you pay for it). Side note: AAA games cost much more to produce than the standard hard-core sim game regardless of fidelity of the sim ... while KOTOR as AAA MMO (with base cost, subscription - now F2P, and microtransactions) is a ridiculously extreme example, its budget was in the hundreds of millions of dollars. :P Again, the return of mainstream, 'AAA' space sims and flight sims may be coming.

Il2 Battle Of Stalingrad Skins Download

I have to admit I do not like microtransactions as much as I prefer simply buying the total game + later expansion packs as I don't feel I am being nickel-and-dimed to pay more and don't feel that I am missing out if I don't pay extra as in some microtransaction systems. That said, if one nevers pay extra or is only interested in a few of the items for sale, then paying a la carte can mean that one often spends less than one would've by buying a complete package and can focus on the content one really wants. Further some systems act as a speed-up of what you would get anyway rather access to exclusive content. Still not my ideal, but I see the appeal, or at least the indifference towards the various microtransaction systems. :) There are certain situations where I prefer the a la carte payment system and certain ones where I prefer a bundled payment system. Sadly most of the time, whatever the product or service is, it is usually opposing to what I prefer. Ah well. :)
OneoftheLost: I've never seen a modder that can match their attention to detail or access to cockpit data like 777/Oleg will have.
Well there is a lot more to modding that simply creating new planes: new campaigns, scripted missions, graphics, control schemes, etc ... where modding can really shine in a flight sim. I sometimes use mods, most of the time don't, but in general allowing for modding can really open up the amount of content available for a game far beyond what the designers even envisioned. So that, if a player is interested, they can immerse themselves in far more (sometimes quality) content than a single development team, regardless of talent, can deliver.
Post edited February 24, 2013 by crazy_dave
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IL-2 Sturmovik:1946(8 posts)(8 posts)
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Il2 Battle Of Stalingrad Download Free

Platform: Steam
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Oct 22, 2014
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About IL-2 Sturmovik: Battle of Stalingrad free steam key


IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale, new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!
The new singleplayer Career mode takes a WWII combat pilot experience to the next level and works in any theatre of war you own - Battle of Stalingrad, Battle of Moscow and Battle of Kuban. If you have all three, you can play through all of them with the same character, starting in the cold winter of 1941 and finishing in 1943 on the warm shores of the Black Sea.
Key Features:
PLAY:
  • Historically accurate Single-Player Career mode that features a challenging AI system. Serve in a fighter, attack or bomber squadron and make your way from a new pilot to the squadron commander. Choose your pilots biography, read squadron histories and check the newspaper for info about the progression of the war delivered weekly to your squadron.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenery of war.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favorite settings for team battles, dogfight duels and online Coop.

Il2 Battle Of Stalingrad DownloadFLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Control your plane with either joystick or mouse keeping the highest level of simulation fidelity and accuracy.
  • For those that wont make it back to base, each plane comes equipped with a handy parachute!

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COMBAT:
  • Hone your skills versus AI or join multiplayer where you can fight in the air or on the ground, manning T-34-76 or Pz III Ausf L tanks available to all owners of the game.
  • Control a plane or tank all by yourself or have your friend aim a tank gun or a bomber turret.
  • Unique and detailed damage model lets you use the pros and cons of various aircraft and tanks to your advantage.
  • Adjust the tank aiming sights for distance and view the tank interior just as a plane cockpit!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Career scenario follows the real chronology of the battle starting with Germans crossing the Don river and starting their advance to the Volga on August 23rd, 1942 and continues to the complete liberation of the city on February 2nd, 1943. Learn about the real events of the war from the newspaper delivered weekly to your squadron.
  • The legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central Archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.
  • Be promoted to higher ranks and receive historical medals and other awards.

How to get IL-2 Sturmovik: Battle of Stalingrad key free

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Source: Source
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 7 (SP1) / Windows 8 / Windows 10
  • Processor: Intel Core i5/i7 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660/Radeon HD 7770 with 2GB VRAM or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 16 GB available space
  • Sound Card: DirectX-compatible
  • Additional Notes: DirectX-compatible flight stick recommended
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