Europa Universalis Iv Gameplay

(Redirected from Europa Universalis series)
  1. The unquestionably complete Europa Universalis is a wonderful and engaging affair. With over 90 countries included, several scenarios, and complex yet approachable gameplay, Europa Universalis shines in the truest sense of the word. Truly a grand game, Europa Universalis delivers on so many levels.
  2. Europa Universalis IV Game Guide. Game guide 09 December 2013. This guide for Europa Universalis IV will get the payers acquainted with the sophisticated aspects of gameplay and help them take advantage of all the options optimally, to enable them develop their empire as dynamically as possible.
Europa Universalis
Developer(s)Paradox Development Studio
Publisher(s)
  • GER: Blackstar Interactive
  • SWE:Vision Park
  • NA:Strategy First
  • UK:Koch Media
Producer(s)Henrik Strandberg
Designer(s)Johan Andersson
Klas Berndal
Henrik Strandberg
Philippe Thibaut
Programmer(s)Johan Andersson
Artist(s)Daniel Nygren
EngineEuropa Engine
Platform(s)Microsoft Windows
Release
  • GER: October 20, 2000[1]
  • SWE: December 15, 2000
  • NA: February 20, 2001
  • UK: March 2, 2001
Genre(s)Grand strategy
Mode(s)Single-player, multiplayer

Europa Universalis is a grand strategyvideo game developed by Paradox Development Studio and published in 2000 by Strategy First.

Europa Universalis IV is the fourth installment of the game that defined the Grand Strategy Genre. Europa Universalis IV gives you control of a nation to guide through the years in order to create a dominant global empire. Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. The game was released on 13 August 2013. It is a strategy game where players can control a nation from the Late Middle Ages through the Early modern period (1444 to 1821 AD), conducting trade, administration, diplomacy.

Development[edit]

The game was originally based on a Frenchboard game of the same name by Philippe Thibaut that was released in 1993.[2][3] To facilitate the new game, a new proprietary software engine known as the Europa Engine, was developed.[4]

Gameplay[edit]

Europa Universalis lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1792, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format.

Reception[edit]

Reception
Review scores
PublicationScore
CGW[5]
IGN[8]
PC Zone76/100[6]
Computer Games Magazine[7]

The game became a surprise hit for its great deal of depth and strategy. Paradox used this success to springboard other titles such as Victoria, Crusader Kings, and Hearts of Iron.

The editors of Computer Games Magazine nominated Europa Universalis as the best strategy game of 2001, but ultimately gave the award to Civilization III.[9]Europa Universalis received 'generally favourable' reviews according to review aggregator Metacritic.[10]

Legacy[edit]

Europa Universalis was the first in the series, followed by Europa Universalis II, Europa Universalis III, Europa Universalis: Rome and Europa Universalis IV.[11]

See also[edit]

References[edit]

  1. ^'Europa Universalis (2000) Windows release dates'. MobyGames. Blue Flame Labs. Retrieved 14 April 2017.
  2. ^'Europa Universalis | Board Game | BoardGameGeek'. Board Game Geek. Retrieved 12 May 2017.
  3. ^Andy Bossom; Ben Dunning (17 December 2015). Video Games: An Introduction to the Industry. Bloomsbury Publishing. p. 140. ISBN978-1-4725-6715-4.
  4. ^'Games - Europa Engine'. Mod DB. Retrieved 2019-07-21.
  5. ^Geryk, Bruce (June 2001). 'Sic Transit Gloria Mundi'. Computer Gaming World (203): 88.
  6. ^Scotford, Laurence. 'Europa Universalis'. PC Zone. Archived from the original on March 2, 2009. Retrieved August 12, 2019.
  7. ^Lieb, Steve (October 6, 2000). 'Uncle Machiavelli Wants You!'. Computer Games Magazine. Archived from the original on February 6, 2005. Retrieved August 12, 2019.
  8. ^Butts, Steve (March 20, 2001). 'Europa Universalis Review'. IGN. Retrieved May 20, 2019.
  9. ^Staff (March 2002). '11th Annual Computer Games Awards'. Computer Games Magazine (136): 50–56.
  10. ^'Europa Universalis'. Metacritic. Retrieved 2018-04-17.
  11. ^'Europa Universalis IV at Paradox Plaza'.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Europa_Universalis&oldid=916691231'

publisher: Paradox Interactive

Game mode: single / multiplayer

Multiplayer mode: Internet, players: 1-32

GuideNewsVideos 3Files 35Images 14Expansions 15DLCs 12Series

Over the last decade Europa Universalis series earned a faithful group of enthusiasts, as well as a place among the most important games in the computer strategy genre. Paradox Interactive Studio, the game’s developer team, made us wait long – more than six years, to be specific – for the fourth installment of the series (the third one was published in early 2007), trying to make it strike a chord with fans.

EuropaEuropa

Plot

Following the pattern set by the previous installments of the series, Europa Universalis IV for PC lets the player take on the role of an eminence grise who controls the development of a given country over centuries. This time, you can choose from over 250 nationalities from all over the world. Depending on the scenario, the game period can span over nearly 400 years (in the main campaign).

Gameplay

The task is quite complex, as player has to take care of a whole spectrum of issues related to governing – starting with political system, through foreign policy, trade, economy and social structure, scientific research, military development and operations, world exploration, and colonization of new territories.

With Europa Universalis IV the developers decided to enrich the well-known mechanics with new elements. One of the most significant innovations is a system called Monarch Power, which makes the personality of a ruler affect his ability to take specific actions (for example, the monarch of a warlike disposition will develop military technologies more quickly). Considerable changes were also made in the field of diplomacy and trade.

The game developers took care of a solid historical foundations. In EU IV there are 4,000 names of authentic state leaders and a whole cast of other characters known from history books. Some attention was paid to signifying major historical events, which often have impact on the game.

Game modes

The game offers several game modes for both single-player and multiplayer play via the Internet. Up to 32 people can participate in a single multiplayer game – either in cooperation or competitive modes.

Technology

Europa Universalis IV is based on a dependable, although continuously upgraded Clausewitz Engine 2.5, which had previously been used in Games Victoria II and Crusader Kings II, among other titles. A lot of effort has been put into improving the visual binding of the game, as compared with the previous installment of the series. A 3D map of the in-game world was created, which stays true to the historical borders of provinces, actual land relief, and dynamically changing seasons.


Game score 9.115 / 10 calculated out of 3323 players' votes.
Expectations before the premiere: 9.6 / 10 calculated out of 813 players' votes.

Similar games:

Europa Universalis 4 Gameplay 2018

System requirements

Europa Universalis Iv Gameplay Videos

PC / Windows

Recommended: Intel Pentium IV 2.4 GHz, 2 GB RAM, graphic card 1 GB MB GeForce 8800 GT or better, 2 GB HDD, Windows 7/8