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TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION ........................................................

1

1.1

WELCOME TO THE SR-16DRUM MACHINE!................................................................

1

1.1A

If You Just Can't Wait…...................................................................................1

1.1B

SR-16Quick Description................................................................................

1

1.1C

About this Manual..........................................................................................

1

1.1D

Return Your Warranty Card Now!.....................................................................

2

1.2 GROUND RULES.........................................................................................................

2

1.2A

The Pattern/Song Recording Method.............................................................

2

1.2B

The Four Different Types of Patterns...............................................................

3

1.2C

How 'Looping' Simplifies Recording...............................................................

4

1.2D What's a Voice?..............................................................................................

4

1.2E

About Defaults...............................................................................................

4

1.2F

Physical Layout..............................................................................................

5

1.2G Display Layout...............................................................................................

6

1.2H

Text Protocols...............................................................................................

6

1.3 IMPORTANT

HOW TO COMMUNICATE WITH THE SR-16.............................................................

7

1.3A

Entering Numbers..........................................................................................

7

1.3B

The Cursor....................................................................................................

7

1.3C

Leading Zeroes.............................................................................................

7

1.3D

Automatic Revert...........................................................................................

7

1.3E

The INC/DEC Buttons....................................................................................

7

1.3F

Buttons that Toggle........................................................................................

8

1.4

10 STEPS TO INSTANT GRATIFICATION (SETUP AND CHECKOUT).............................

8

CHAPTER 2: RECORD SETUP ......................................................

10

2.1

PAGE 1: SELECT THE QUANTIZATION VALUE (QUANTIZE SELECT)...........................

10

2.2

PAGE 2: SELECT THE SWING VALUE (SWING SELECT)..............................................

11

2.3

PAGE 3: ENABLE CLICK (METRONOME) AND SET RHYTHM (CLICK SELECT).............

12

2.4

PAGE 4: SET CLICK (METRONOME) VOLUME (CLICK VOL).........................................

12

2.5

PAGE 5: ADJUST VELOCITY RESPONSE (VELOCITY)................................................

13

2.6

PAGE 6: ADD/REMOVE BEATS FROM PATTERN END (LENGTH).................................

14

2.7

PAGE 7: ADD/REMOVE BEATS FROM PATTERN BEGINNING (‘START)........................

14

2.8

PAGE 8: OFFSET A PATTERN OR DRUM PART...........................................................

15

2.9

PAGE 9: STEP MODE RECORDING (STEP MODE).......................................................

15

2.9A

Add a New Drum to a Step..............................................................................

17

2.9B

Erase a Drum Sound From a Step....................................................................

17

2.9C

Change a Drum Sound's Volume in a Given Step.............................................

17

2.9D

Exit Step Mode..............................................................................................

17

2.10 PAGE 10: NAME THE PATTERN (NAME)....................................................................

17

CHAPTER 3: PLAYING BACK/RECORDING PATTERNS.................

18

3.1 PLAYBACK/RECORD BASICS.....................................................................................

18

3.1A

The Dual-PurposeFill Button..........................................................................

18

3.1B

Perform/Compose Modes..............................................................................

18

3.1C

Set Pattern Tempo.........................................................................................

19

3.1D

Select Individual Patterns...............................................................................

19

3.1E

Stop/Restart a Pattern....................................................................................

19

3.1F

Using the Start/Stop Footswitch......................................................................

20

3.1G Select New Patterns While in Perform (Playback) Mode....................................

20

3.1H

Select Fill Patterns in Perform (Playback) Mode................................................

21

3.1I

Record a Pattern..............................................................................................

22

3.1J

Select New Patterns and Fills While in Compose (Record) Mode........................

22

3.1K

Using Fill to Create Repetitive Drum Hits..........................................................

23

3.2

ERASE FUNCTIONS....................................................................................................

24

3.2A

Erase Mistakes While Recording.....................................................................

24

3.2B

Erase an Entire Pattern...................................................................................

24

3.2C Erase All Events Played by a Particular Drum Pad.........................................................

24

3.3

COPY FUNCTIONS......................................................................................................

25

3.3A

Copy, Append, and Double Patterns...............................................................

25

3.3B Copy (Merge) One Drum Pad's Part to Another Drum Pad (SoundStacking™)....

25

3.3C Copy a Single Drum Pad's Part to a Drum Pad in a Different Pattern....................

26

3.3D

Copy a Pattern to Another SR-16Via MIDI........................................................

26

3.3E Copy a Single Drum Pad's Part to a Drum Pad in Another SR-16Via MIDI............

27

3.3F Copy a Drum Set to Another SR-16Via MIDI.....................................................

27

CHAPTER 4: CREATING DRUM SETS............................................

28

4.1

PAGE 1: SELECT DRUM SET (DRUMSET SELECT)......................................................

28

4.2

PAGE 2: ASSIGN SOUNDS TO PADS...........................................................................

29

4.3

PAGE 3: SET PAD VOLUME (VOLUME).......................................................................

29

4.4

PAGE 4: SET PAD STEREO POSITION (PANNING).......................................................

30

4.5

PAGE 5: SET PAD TUNING (TUNING)............................................................................

31

4.6

PAGE 6: SET TRIGGERING MODE (ASN MODE)............................................................

31

4.7

PAGE 7: CHOOSE OUTPUT JACKS (OUTPUT).............................................................

32

4.8

PAGE 8: SAVE DRUM SET (SAVE SET).......................................................................

33

4.9

PAGE 9: MANUAL DRUM SET OVERRIDE (SET MODE)................................................

34

CHAPTER 5: SONG MODE.............................................................

35

5.1

SONG MODE BASICS..................................................................................................

35

5.1A

Select Songs and Enter/Exit Song Mode........................................................

35

5.1B

Set Song Tempo...........................................................................................

35

5.1C

Continue, Re-start,or Jump to Next Song Step................................................

36

5.1D

'Loop' a Pattern Indefinitely...........................................................................

36

5.1E

Start from the Middle of a Song.......................................................................

36

5.1F Name a Song (NAME).....................................................................................

36

5.1G Change Song Tempo as the SR-16Plays........................................................

37

5.2

REAL TIME SONG CREATION......................................................................................

37

5.2A

Real Time Song Editing..................................................................................

37

5.3

MANUAL SONG CREATION.........................................................................................

38

5.3A

Enter a Pattern...............................................................................................

38

5.3B

Add a Fill........................................................................................................

38

5.3C

Remove a Fill.................................................................................................

38

5.3D

Insert a New Step Between Two Existing Song Steps......................................

38

5.3E

Delete a Step.................................................................................................

38

5.3F

Replace a Step...............................................................................................

39

5.3G

Erase an Entire Song.....................................................................................

39

5.3H

Copy a Song to Itself (Double Song Length)....................................................

39

5.4I Copy a Song to Another Song

(or to the End of Another Song If That Song is Not Empty).........................................

39

5.4J

Copy a Song to Another SR-16Via MIDI...........................................................

40

CHAPTER 6: MIDI SETUP .............................................................

41

6.1

PAGE 1: SELECT MIDI CHANNEL (MIDI CH)..................................................................

41

6.2

PAGE 2: RECEIVE MIDI DRUM NOTES (DRUM IN).........................................................

42

6.3

PAGE 3: TRANSMIT MIDI DRUM NOTES (DRUM OUT)...................................................

42

6.4

PAGE 4: ASSIGN MIDI NOTE NUMBERS TO DRUM PADS (NOTE).................................

43

The two-part SR-16 Video Manual is a detailed 109 minute seminar covering all functions and features of this classic drum machine. It also provides a walkthrough of pattern recording and song.

Read and download Alesis Drums SR-16 Quick Start Manual online. Download free Alesis user manuals, owners manuals, instructions, warranties and installation guides, etc. GETTING STARTED WITH TTIE SR.16 The SR-15 can be used on many levels, from simply playing preset Pattems to cr€atint your own complex polyrhythms in odd time signatureg' As a restrlt, thele are two rumuals. This mini-manual will acquaint you with a few of the SR-16 s most important functions.

6.5

PAGE 5: ACCEPT EXTERNAL CLOCK DATA (CLOCK IN)..............................................

44

6.6

PAGE 6: SEND CLOCK DATA TO OTHER DEVICES (CLOCKOUT)................................

44

6.7

PAGE 7: MERGE MIDI IN WITH MIDI OUT (MIDITHRU)......................................................

45

6.8

PAGE 8: SELECT DRUM SETS VIA MIDI PROGRAM CHANGES (PRG CHNG).................

46

6.9

PAGE 9: MAP DRUM NOTES (NOTE MAP)....................................................................

46

CHAPTER 7: BACKUP....................................................................

48

7.1

BACKUP BASICS........................................................................................................

48

7.2

TAPE INTERFACE HOOKUP........................................................................................

49

7.3 PAGE 1: SEND DATA AS MIDI TO A MIDI SYS EX STORAGE DEVICE

(SEND OUT MIDI?)..............................................................................................................

49

7.4

RECEIVE DATA DIRECTLY FROM ANOTHER MIDI DEVICE...........................................

50

7.5

PAGE 2: SAVE ALL MEMORY CONTENTS TO TAPE (STORE TO TAPE?).....................

51

7.6

PAGE 3: VERIFY DATA RECORDED ON TAPE (VERIFY TAPE?)....................................

51

7.7

PAGE 4: LOAD DATA FROM TAPE (LOAD IN TAPE?)....................................................

52

7.8

PAGE 5: LOAD ONE PATTERN FROM TAPE (LOAD IN PATT).......................................

53

7.9

PAGE 6: LOAD ONE SONG FROM TAPE (LOAD IN SONG)............................................

53

7.10 PAGE 7: CHECK AVAILABLE MEMORY (FREE MEM).................................................

54

7.11 CLEAR MEMORY/RE-INITIALIZEPARAMETERS........................................................

55

7.12 CHECK SOFTWARE VERSION..................................................................................

55

CHAPTER 8: APPLICATIONS.........................................................

56

8.1

MIDI SYNC APPLICATIONS..........................................................................................

56

8.1A

SR-16As MIDI Timing Master..........................................................................

56

8.1B

SR-16as MIDI Timing Slave.............................................................................

57

8.1C

Synching to Synthesizer Sequencers.............................................................

57

8.2

STRATEGIES FOR ASSEMBLING PATTERNS AND SONGS.........................................

58

8.2A

Create Fills Quickly with the Copy Function......................................................

58

8.2B

Assemble Short Patterns into Longer Patterns with the Copy Function.............

58

8.2C Save Memory Through Song Steps................................................................

58

8.2D

Odd Time Signatures.....................................................................................

58

8.3

SOUND STACKING......................................................................................................

59

8.3A

Basics...........................................................................................................

59

8.3B

Sound Stacking via MIDI.................................................................................

59

8.3C

Sound Stacking when Using the SR-16as a Drum Machine..............................

59

8.3D

Editing Stacked Combinations........................................................................

59

8.4

UNDERSTANDING RHYTHMIC NOTATION....................................................................

60

CHAPTER 9: MIDI SUPPLEMENT...................................................

61

9.1

MIDI BASICS................................................................................................................

61

9.1A

MIDI Hardware................................................................................................

61

9.1B

About Sequencing........................................................................................

62

9.2

MIDI CHANNEL MESSAGES.........................................................................................

62

9.2A

Voice Messages............................................................................................

62

9.2B

Mode Messages............................................................................................

63

9.3

SYSTEM COMMON MESSAGES..................................................................................

63

9.4

BOOKS ON MIDI..........................................................................................................

63

9.5

VIDEOS ON MIDI..........................................................................................................

64

TROUBLESHOOTING CHART.........................................................

66

CHAPTER 1: INTRODUCTION

1.1 WELCOME TO THESR-16DRUM MACHINE!

1.1A If You Just Can't Wait…

Turn to section 1.4, 10 Steps to Instant Gratification, and start making sounds. Some of the terms in that section may not make sense, but just follow the instructions, and get ready to hear some great grooves and have a good time. When you're ready to learn more, return to the beginning to learnSR-16basics.

The goal of the SR-16'sdesign team has been to create a musical instrument, not a computer that happens to make sounds. They thank you for your confidence in this product, and hope that you find theSR-16a rewarding tool forself-expressionthat stimulates your creativity (and tickles your fancy).

1.1B SR-16Quick Description

The SR-16includes over 230high-fidelitydrum/percussion sounds, and is easy to operate. As you tap the 12 drum pads (each of which can be assigned to any of the available sounds), theSR-16'son-boardcomputer records exactly when you triggered the drum sound and the dynamics of your playing. You can play back the part, and edit it in various ways.

Data is retained in memory even if the power is turned off. If the memory fills up with drum Patterns and Songs, this data can be saved permanently to standard cassettes, or to MIDI System Exclusive storage devices.

The SR-16also includes a library of preset rhythm Patterns prepared by professional drummers for those who want to start creating Songs in the fastest and easiest way possible.

1 . 1C About this Manual

The manual takes you through every function of the SR-16in the following order:

1.Introduction: Gives the basic ground rules and also covers how to play back drum parts.

2.Record Setup: Tells how to set up theSR-16to record and edit drum parts.

3.Playing Back and Recording Drum Patterns: Put theory into practice and come up with some drum parts. Includes material on copying and erasing.

4.Creating and Modifying Drum Sets: TheSR-16includes 50 Preset 'drum sets' with particular choices of sounds, tuning, panning, level, etc. However, you can also create and modify your own. Each Pattern can have its own associated Drum Set .

5. Song mode: Now that you have a bunch of Patterns, string them together into Songs.

6. MIDI Setup: Here's how to use theSR-16as part of a MIDI system.

7.Backup: Now that you've come up with some great Songs and rhythm Patterns, it's time to save them to a cassette recorder or MIDI system exclusive storage device.

8. Applications: This additional information will help you get the most out of theSR-16.

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9. MIDI Supplement: This brief,entry-levelexplanation of MIDI explains the basic theory behind the MIDI protocol.

Feel free to cover topics in a different order. For example, if creating a whacked-outDrum Set is important to you, read the Drum Set section before you start recording. If you come up with a great tune, skip ahead to the Backup section so that you don't accidentally erase the tune or otherwise lose it. If you only want to use theSR-16as a MIDI expander module, then the MIDI Setup section might be a priority.

Experts as well as beginners should read the following 'ground rules' (definitions, concepts, and how to communicate with the SR-16)very carefully. TheSR-16is easy to use, but only if you read and understand these basic principles.

Certain subjects, such as quantization and output assignments, will be familiar to experienced drum machine users but new concepts to others. As a result, some sections contain background material tailored specifically for beginners. These sections are identified as 'background' and set in a smaller type size.

1 . 1 D Return Your Warranty Card Now!

Your warranty will be in effect and you will receive product update information only if you send in your warranty card. See the back page of the manual for full warranty information.

1.2 GROUND RULES

The SR-16drum machine consists of two main elements:

The drum sounds themselves, recorded using16-bitresolution (the same resolution as CDs). For additional realism, many sounds use advanced 'dynamic articulation' techniques so that these sounds, when hit loudly, have a different timbre than when they're hit softly.

An internal computer to control and trigger the sounds. This computer simulates an advanced, easily editable tape recorder.

The SR-16offers two main modes,Perform (for playback) andCompose (for recording). You can switch between these while theSR-16is playing, making it easy to test out different sounds without recording them and then drop back into record mode.

1.2A The Pattern/Song Recording Method

When recording with a drum machine, it's often easier to divide a song into shorter individual Patterns and work on these rather than record an entire song. A typical Pattern might be 8,16, or 32 beats long, and correspond to a verse, chorus, bridge, instrumental, intro, etc. While recording these Patterns, theSR-16will be inPattern mode. TheSR-16holds 50 Preset(i.e., can't be edited) Patterns and 50user-programmablePatterns, each of which can be from 1 to 128 beats long.

After perfecting these Patterns, Song mode offers two ways to create a song:

Program a list of Patterns, in the order in which they are to be played.

Select Patterns in real time, and the SR-16will remember your performance.

The SR-16stores up to 100User-programmableSongs.

Breaking a song into Patterns saves time since elements of a song often repeat. Example: The second verse might have the same drum pattern as the first verse. Rather than record the same Pattern twice, simply record one Pattern, then list it twice when assembling a Song. This also saves memory (thus leaving room for more Patterns and Songs) since listing a Song step takes up much less memory than recording a Pattern.

1.2B The Four Different Types of Patterns

The SR-16introduces exciting new Song construction techniques. TheSR-16excels at liveperformance—somethingusually not associated with drum machines. The key to using these advanced features is understanding the different types of available Patterns.

Preset Patterns provide a variety of rock, jazz, pop, and other rhythms programmed by professional drummers.

User Patterns are Patterns you can program, edit, and save. The Preset/User button selects between these two master banks of Presets. The only way to modify a Preset Pattern is to copy it to a User Pattern, where it can be edited.

There are 50 of each type of Pattern, numbered 00-49.However, each numbered Pattern actually contains four different'sub-Patterns':

A pair of independent Main Patterns (A and B, selected by their respective buttons).

A pair of associated Fill Patterns (A Fill and B Fill, selected by pressing the FILL button when either A or B is selected). The Fills primarily provide transitional Patterns between Main Patterns, which makes for more realistic drum parts. The associated Fill Patterns share the same length, Drum Set, and name as their Main Patterns(e.g., if A is 16 beats, A Fill is 16 beats). Otherwise, they are independent.

The reason for pairing the two different A and B Patterns together is simply so that you can switch back and forth between them rapidly in live performance or while improvising. However, A and B Patterns can be treated as completely independent Patterns if desired and can have different lengths, Drum Sets, etc.

Always think of the Main Pattern and its associated Fill as a unit. For example, if you copy a Main Pattern to another Main Pattern, its Fill will travel along with it.

Note that even though there are 'only' 50 Patterns, the A and B variations double that to 100 Patterns, and the Fills double that again to 200 Patterns. Added to the Preset Patterns, 400 total Patterns are available.

1 . 2 C How 'Looping' Simplifies Recording

To simplify recording in Compose mode, a Pattern will 'loop' over and over again. Example: Suppose you want to record an8-beatpattern. While recording, the pattern will record through all 8 beats, then immediately jump back to the beginning and continue recording through all 8 beats again. TheSR-16will remain in record mode, and continue to loop, until you press STOP or switch over to Perform mode. You will hear anypreviously-playedparts as you record new parts.

You can also erase drum hits while the pattern is looping to correct for errors.

Manual

1 . 2 D What's a Voice?

Each of the 12 large pads triggers a voice. A voice is asound-generatingelement with several variable parameters: Drum sound, tuning, volume, output assignment (the voice's audio output can go to either one of two sets of stereo outputs, and furthermore, to anywhere within the stereo field of the chosen set of outputs), and MIDI note number.

Each pad is velocity-sensitive:the harder you hit the pad, the louder the drum sound assigned to the pad will play. Thanks to the dynamic articulation techniques mentioned earlier, the timbre will often change as well, just like 'real' drums.

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There are eight levels of pad volume resolution, from soft to loud. However, when using the SR-16as a drum sound expander and triggering sounds via MIDI, they respond to all 127 MIDI volume levels.

1.2E About Defaults

A default is a setting that is automatically assumed until you purposely change it. Example: When you turn on a VCR, it automatically defaults toStop—youhave to purposely tell the machine to go into Record or Play. Stop is therefore the VCR'spower-updefault status.

The SR-16includes a default setup that assigns particular drum sounds to particular voices

(pads), at certain level and pan settings. The default drum sound assignments are printed in white on the pads. However, you can change these defaults and come up with any type of 'drum set' you'd like.

Defaults save time by giving you a setup that's instantly ready to go; sometimes you'll need to change only a few parameters to customize the default setup to your liking.

Often the default is 'whatever was selected last.' Example: If theSR-16was in Pattern mode and Pattern 23 was selected when you turned off theSR-16,the next time theSR-16powers up it will be in Pattern mode with Pattern 23 selected.

1.2F Physical Layout

The SR-16includes seven main types of controls, along with a group of connectors (located on the back panel). The control groups (see diagram) are:

Pads (play buttons). Tapping each button triggers anSR-16voice.

Function buttons. These six buttons select various functions, some of which include multiple 'pages' of options.

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Tempo/Page buttons. These alter the tempo and also select different 'pages' present in the Drum Set, Record Setup, MIDI Setup, and Backup functions.

Pattern select buttons. These choose between the A, B, and Fill variations for a Pattern.

Mode buttons. These choose between Pattern and Song modes, Perform (playback) and Compose (record) modes, and the Preset and User patterns.

'Tape recorder' buttons. These control playback and stop, and work similarly to a tape recorder.

Display and data entry buttons. The display informs you of the instrument's status, and also prompts you for data from time to time. A detailed description of the display follows shortly. The data entry buttons include number entry buttons(0-9)and up arrow (increment, or INC) and down arrow (decrement, or DEC). The latter increase or decrease parameter values on step at a time.

Huge volume knob. If you're used to scratching a turntable, you'll love the feel of this knob. It regulates the volume of the entire unit.

Mode buttons

Display

VOLUM

Data entry buttons

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'Tape

recorder'buttons

Pattern select buttons

1

2

3

4

5

PATTERN /

PRESET /

PERFORM /

SONG

USER

COMPOSE

TEMPO /

6

7

8

9

0

PAGE

DRUM

RECOR

MIDI

SET

SETUP

SETUP

TEMPO /

PAGE

PLAY

S T O P

A

B

FILL

COPY

ERASE

BACKUP

Pads (play buttons

1.2G Display Layout

The LCD is divided into several 'windows.' Each window contains information that helps you monitor the SR-16'sstatus, and/or indicates what type of data should be entered.

Name, 'dialog' box, real time Song/Pattern readout, beat counter. This is the most commonly-used area of the display. It shows Pattern and Song names, the beat counter if a Pattern or Song is playing, and the Pattern (including A/B/Fill/Preset or User designators) that is currently playing in Song mode. When acting as a 'dialog box,' it lists parameters and the value to be edited (e.g.,MIDI channel and the channel number).

Pattern/Song readout (also Drum Set edit and drum pad readout). This shows the selected Song or Pattern number; with Patterns, the A/B/Fill/Preset or User designators are also shown. If you have edited a Drum Set to which a particular Pattern was assigned, the display also shows DRUMSET EDITED. In operations that require selecting a drum pad, this window displays the drum pad number.

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Press PLAY. For some operations, it is necessary to press the PLAY button to confirm a particular operation, such as copy or erase. This portion of the display will sayPRESS PLAY if it is necessary to press PLAY to complete an operation.

Page number and tempo display. When stopped or running, this shows the current tempo and includes a visual metronome block that flashes on the beat. For functions that have multiple 'pages' of parameters (Drum Set, Record Setup, MIDI Setup, and Backup), this portion of the display shows the currently selected page number.

Compose/Perform. This indicates whether theSR-16is in Compose or Perform mode.

Click. In Compose mode, shows the current click rhythm in standard music notation (orOFF if click is off).

Quantize. In Compose mode, shows the current quantization rhythm in standard music notation (orOFF if quantization is off).

Selected function. This shows which function is currently selected: Drum Set, Record Setup, MIDI Setup, Backup, or Step Edit.

Swing. In Compose mode, shows the current swing rhythm, expressed as a percentage (orOFF if swing is off).

Play/Record. If theSR-16is playing and in Compose mode, this will sayRECORDING. If theSR-16is playing and in Perform mode, this will sayPLAYING.

Name, 'Dialog' box, Real

Pattern/Song

time Song/Pattern readou

readout (also

beat counter

drum set edit)

Press Play

Selected Function

Play/

Recor

Page number

Swing

Quantize

and Tempo

Compose

Click

display

Perform

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1 . 2 H Text Protocols

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Throughout the text, button names are shown in UPPER CASE and words that appear on the display are shown in BOLD. When referring to a numbered step in a set of steps, the step

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